When monetization is retrofitted after launch, the decisions that cap revenue are already made. Shipyard does it in one pass: we build your mobile or CTV app and wire our SDK straight into it, so signals, consent, and ad delivery are live from the first commit.
By the time an app is live, the decisions that determine what it can earn have already been made. Shipyard makes them on purpose, up front.
We integrate the Adferry SDK directly into your app as we write it: native, in the codebase, not dropped in afterwards. Ad surfaces, placements, and load behaviour are designed around it from the start.
Consent capture and signal collection are wired in correctly from day one, so the inventory is sellable in every market you launch in, not just the easy ones.
The people writing the app and the people responsible for what it earns are the same team. Nothing gets thrown over a wall, so nothing lands broken.
You bring the idea, the audience, or the existing app. We handle the rest, and stay on it after launch.
Native iOS, Android, and CTV, designed, developed, and shipped to the stores. Small teams, short cycles, production from day one.
User acquisition, retention loops, store optimization, and creative testing, all measured against lifetime value, so we only scale the channels where the math works.
The SDK talks straight to the Adferry ad server, with no mediation layer in between. Fill, eCPM, and viewability are tuned continuously from the day you launch.
We stay on after launch: releases, format tests, and yield work continue as long as the app is live. Shipping is the start of the engagement, not the end.
Every app has a ceiling that gets set in the first month of development. Shipyard exists to raise it before it hardens.
Each one monetizes differently. We build for the model your app actually has, not a generic template.
Short, frequent sessions. Revenue comes from volume and speed, so placement and load behaviour decide the outcome.
Long sessions and rich video. Rewarded and interstitial formats carry the revenue, and pacing them without hurting retention is the whole game.
Big-screen apps built for VAST 4.2 and server-side ad insertion. The hardest format to get right, and the one buyers pay most for.
Whether it's a new app or one already in the stores, we'll map what it can earn and what it takes to get there. Most builds go live in weeks, not quarters.